
Inclusive Learning Design Reflection
I found it surprising that only 70% of students with a disability report it. Many of these disabilities are “invisible”.

Environmental Visual Cue/Design Analysis
I would define visual literacy as the skill set that enables the creation, analysis, interpretation, and evaluation of visual information. It incorporates the ability that allows individuals to to effectively understand, use, and communicate through visual media.

Self-Assessment and Reflection
I have a new appreciation for the evaluation process and those that conduct them.

Evaluation in Culturally Mixed Environments
There’s a certain kind of electricity in the air when you walk into a room full of people from different corners of the globe.

Evaluator Competencies Reflection
My goal is to better utilize the industry recognized competencies in my future as a learning designer or intermediary between the learning and design organization and leadership.

Future of Online Learning in Higher Education
Gen Z, Artificial intelligence (AI), large language models (LLM), micro credentials, gig-economy, post pandemic world, falling college enrollment rates…

Defining Online and Blended Learning
Calling attention to what many in the industry see as the differences between online and blended learning is fuzzy.

I'm Reevaluating the Curve
As bleeding-edge technologies are developed at logarithmic pace I sometimes feel swamped by continuous new information resulting in cognitive overload.

The Technological Adoption Curve
If I were to place myself along the spectrum of the Diffusions of Innovations Curve, I would place myself in the top 10% of adopters-putting me squarely in the “early adopters” category.


My Goals As A Change Agent
My long-term goal after finishing this program is not to be a designer or design manager, but rather an internal or external consultant that helps leadership better understand the importance of each step of the design process.

My Definition of Instructional Design and Technology
I see instructional design as “the deliberate, data-driven, practical, iterative process that recognizes how people learn and putting theory into practice. It promotes human-centered, empathetic, and collaborative experiences that results in qualitative and quantitative solutions to meet specifically stated learning objectives.”